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THALIA

SKIP TO THE WORK
GAME DESIGNERINTERACTION DESIGNERVISUAL DESIGNERDEVELOPERSYSTEM DESIGNER

HI, I'M THALIA.
I LIKE PAYING ATTENTION TO SMALL DETAILS THAT PEOPLE OFTEN MISS — A CAT'S BEHAVIOR, A HUMAN HABIT, OR A RANDOM IDEA THAT SPARKS CURIOSITY. I TURN THESE LITTLE DISCOVERIES INTO GAMES THROUGH DESIGN, VISUALS, AND INTERACTIVE SYSTEMS.
MY GOAL? TO BUILD EXPERIENCES THAT MAKE PLAYERS FEEL CURIOUS, CONNECTED, AND INSPIRED.

GAME DESIGN & INTERACTIVE EXPERIENCESSCROLL TO EXPLORE ↓PORTFOLIO / 2026
(WHAT I BELIEVE)

I BELIEVE GAMES ARE NOT ONLY ABOUT WHAT PLAYERS SEE, BUT ALSO WHAT THEY DISCOVER. I AM INTERESTED IN CREATING SYSTEMS WHERE PLAYERS CAN EXPLORE, MAKE CONNECTIONS, AND FIND THEIR OWN MEANINGS.

PLAYFUL SYSTEMS.
Unexpected DISCOVERIES.

For the last three years, I’ve been designing everything from quirky game mechanics to wild level ideas, all while building immersive worlds and creating narratives that leave players thinking long after the screen goes dark.

I specialize in making games that spark creativity and curiosity in players. A puzzle to solve, a world to explore, a story to unfold — experiences that make players feel part of something bigger.

(02 — DESIGN APPROACH)ALWAYS A WORK IN PROGRESS ✳

MY DESIGN PROCESS IS BUILT THROUGH ITERATION. I SKETCH IDEAS, BUILD PROTOTYPES, TEST WITH PLAYERS, AND REFINE SYSTEMS THROUGH EACH VERSION.

I collect small ideas from everyday life
and turn them into playable systems,
stories, and interactive experiences.

OBSERVE → BUILD → TEST → REFINE
01

Signal-Broken-Frequencies

Jun 2025 – Sep 2025

Narrative & Interaction Design · Systemic Storytelling

A narrative investigation game exploring fragmented information and player interpretation through a modular radio system. Focused on nonlinear storytelling and information-driven gameplay.

02

Hold On

Jul 2026 – Oct 2026

Design-Focused Work · VR Interaction Design

A VR experience exploring how simple physical interactions can support emotional regulation in dental environments. Designed around grip-based input, environmental feedback, and user-centered experience.

03

War of Stray Cats

2024 – 2025

Tabletop Game Design · Strategic Gameplay

A board game inspired by stray cat behaviors. Designed around area control, resource management, and player decision-making through physical components.

04

Looooooopbeat

Jun 2025 – Sep 2025

Game Jam Project · Gameplay Prototype

A rhythm-based puzzle game created for GMTK Game Jam 2025. Focused on synchronized movement, AI patrol loops, and collision-based gameplay systems.

05

Resilient Urban

Apr 2026 – Jul 2026

Experimental Design · Research-Based Design

A speculative urban design project exploring how future cities can adapt through technology, architecture, and new social structures.

06

The Catalog-Gull

Oct 2025

Game Jam Project · Experimental Gameplay

A casual collection game created for Ludum Dare 56 (Theme: “Collector”). Players observe and catalog human behaviors through the perspective of a curious seagull.

(PROJECT EXPERIENCE)

[email protected]

GAME DESIGN, VISUAL DESIGN, INTERACTIVE EXPERIENCES
DIGITAL GAMES · TABLETOP DESIGN · GAME JAMS
© 2026 ZHENG WU. ALL RIGHTS RESERVED

01

Game Design

Advanced

Strong understanding of gameplay mechanics, player experience, level design, and game loops. Able to develop ideas from concept to playable prototypes.

02

Narrative & Presentation

Proficient

Interested in interactive storytelling, player journeys, and information design. Able to organize experiences through clear structures, flows, and meaningful interactions.

03

System & UX Design

Proficient

Skilled in designing gameplay systems, interaction flows, and player journeys. Able to quickly test ideas through digital and physical prototypes.

04

Game Art & Visuals

Advanced

Experienced in concept development, UI design, visual communication, and game presentation. Able to create visual directions that support gameplay, atmosphere, and storytelling.

05

Game Engine

Capable

Familiar with Unity and Unreal Engine for game prototyping. Able to implement basic gameplay systems and transform design concepts into functional demos.

01

Gameplay Systems

  • Gameplay Mechanics
  • Level Design
  • Game Balancing
  • System Design
  • Player Experience
02

Game Engines

  • Unity
  • Unreal Engine
  • Figma
  • Procreate
  • Rapid Prototyping
03

Content Creation

  • 3Ds max / SketchUp
  • Photoshop / Illustrator
  • Substance Painter
  • Figma
04

Game Art & Visuals

  • Concept Art
  • UI Design
  • 3D Modeling
  • Texture
  • Lighting
05

Collaboration

  • Team Projects
  • Design Communication
  • Presentation
  • Playtesting
  • Iteration

THALIA
GAME DESIGN PORTFOLIO

2026
GAME DESIGN
INTERACTIVE EXPERIENCES

ALL PROJECTS