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Project TitlePreview

Hold On

A VR experience exploring how simple physical interactions can support emotional regulation in dental environments. Players use grip-based input to interact with a calming virtual world while maintaining treatment compatibility.

Hold On: a calm low-poly meadow with a deer

Signal: Broken Frequencies

A narrative investigation game exploring how fragmented information and conflicting perspectives shape player decisions. Players operate a radio system, collecting and connecting signals to uncover hidden stories.

Signal: Broken Frequencies: an old radio overgrown with plants

War of Stray Cats

A strategic board game inspired by the daily behaviors of stray cats. Players manage territories, resources, and cat groups through area control and tactical decisions.

War of Stray Cats: illustrated stray cats

Resilient Urban

A future city design project exploring how existing urban environments can adapt through new technologies, vertical systems, and social structures.

Resilient Urban: a dense future city scene

The Catalog-gull

Casual collection game created within 72h for Ludum Dare 56 (Theme: “Collector”). A humorous exploration game where players observe and catalog human behaviors from the perspective of a curious seagull. Built around observation, collection, and playful interpretation.

The Catalog-gull: top-down beach and park map

LoooooopbeaT

A rhythm-based puzzle game where players create synchronized movement loops. Designed around path planning, timing, and the harmony between multiple systems. built for GMTK Jam 2025. Designed synchronized patrol loops with collision logic.

LoooooopbeaT: title screen with Start and Quit
Design Map

How My Work Connects

ObservePeopleDaily LifeCuriosity
DesignSystemsMechanicsRules
ExperiencePlayDiscoverInterpret

Observe•Design•Experience

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