Hold On
A VR experience exploring how simple physical interactions can support emotional regulation in dental environments. Players use grip-based input to interact with a calming virtual world while maintaining treatment compatibility.

Signal: Broken Frequencies
A narrative investigation game exploring how fragmented information and conflicting perspectives shape player decisions. Players operate a radio system, collecting and connecting signals to uncover hidden stories.

War of Stray Cats
A strategic board game inspired by the daily behaviors of stray cats. Players manage territories, resources, and cat groups through area control and tactical decisions.

Resilient Urban
A future city design project exploring how existing urban environments can adapt through new technologies, vertical systems, and social structures.

The Catalog-gull
Casual collection game created within 72h for Ludum Dare 56 (Theme: “Collector”). A humorous exploration game where players observe and catalog human behaviors from the perspective of a curious seagull. Built around observation, collection, and playful interpretation.

LoooooopbeaT
A rhythm-based puzzle game where players create synchronized movement loops. Designed around path planning, timing, and the harmony between multiple systems. built for GMTK Jam 2025. Designed synchronized patrol loops with collision logic.

How My Work Connects
Observe•Design•Experience