THALIA
SKIP TO THE WORK ↗GAME DESIGNERINTERACTION DESIGNERVISUAL DESIGNERDEVELOPERSYSTEM DESIGNER
HI, I'M THALIA.
I LIKE PAYING ATTENTION TO SMALL DETAILS THAT PEOPLE OFTEN MISS — A CAT'S BEHAVIOR, A HUMAN HABIT, OR A RANDOM IDEA THAT SPARKS CURIOSITY. I TURN THESE LITTLE DISCOVERIES INTO GAMES THROUGH DESIGN, VISUALS, AND INTERACTIVE SYSTEMS.
MY GOAL? TO BUILD EXPERIENCES THAT MAKE PLAYERS FEEL CURIOUS, CONNECTED, AND INSPIRED.
(WHAT I BELIEVE)I BELIEVE GAMES ARE NOT ONLY ABOUT WHAT PLAYERS SEE, BUT ALSO WHAT THEY DISCOVER. I AM INTERESTED IN CREATING SYSTEMS WHERE PLAYERS CAN EXPLORE, MAKE CONNECTIONS, AND FIND THEIR OWN MEANINGS.
A LITTLE CURIOSITY GOES A LONG WAY(01 — SELECTED WORK)
PLAYFUL SYSTEMS.
Unexpected DISCOVERIES.
For the last three years, I’ve been designing everything from quirky game mechanics to wild level ideas, all while building immersive worlds and creating narratives that leave players thinking long after the screen goes dark.
I specialize in making games that spark creativity and curiosity in players. A puzzle to solve, a world to explore, a story to unfold — experiences that make players feel part of something bigger.
EXPERIMENTS IN PLAY [ SIX WORLDS TO DISCOVER ]SCROLL / DRAG TO EXPLORE ↔
(02 — DESIGN APPROACH)ALWAYS A WORK IN PROGRESS ✳
OBSERVEBUILD / TESTDISCOVER
MY DESIGN PROCESS IS BUILT THROUGH ITERATION. I SKETCH IDEAS, BUILD PROTOTYPES, TEST WITH PLAYERS, AND REFINE SYSTEMS THROUGH EACH VERSION.
I collect small ideas from everyday life
and turn them into playable systems,
stories, and interactive experiences.
⊕ OBSERVE → BUILD → TEST → REFINE
(FEATURED PROJECTS)A CLOSER LOOK ↔
01Signal-Broken-Frequencies
Jun 2025 – Sep 2025
Narrative & Interaction Design · Systemic Storytelling
A narrative investigation game exploring fragmented information and player interpretation through a modular radio system. Focused on nonlinear storytelling and information-driven gameplay.
02Hold On
Jul 2026 – Oct 2026
Design-Focused Work · VR Interaction Design
A VR experience exploring how simple physical interactions can support emotional regulation in dental environments. Designed around grip-based input, environmental feedback, and user-centered experience.
03War of Stray Cats
2024 – 2025
Tabletop Game Design · Strategic Gameplay
A board game inspired by stray cat behaviors. Designed around area control, resource management, and player decision-making through physical components.
04Looooooopbeat
Jun 2025 – Sep 2025
Game Jam Project · Gameplay Prototype
A rhythm-based puzzle game created for GMTK Game Jam 2025. Focused on synchronized movement, AI patrol loops, and collision-based gameplay systems.
05Resilient Urban
Apr 2026 – Jul 2026
Experimental Design · Research-Based Design
A speculative urban design project exploring how future cities can adapt through technology, architecture, and new social structures.
06The Catalog-Gull
Oct 2025
Game Jam Project · Experimental Gameplay
A casual collection game created for Ludum Dare 56 (Theme: “Collector”). Players observe and catalog human behaviors through the perspective of a curious seagull.
01Game Design
Advanced
Strong understanding of gameplay mechanics, player experience, level design, and game loops. Able to develop ideas from concept to playable prototypes.
02Narrative & Presentation
Proficient
Interested in interactive storytelling, player journeys, and information design. Able to organize experiences through clear structures, flows, and meaningful interactions.
03System & UX Design
Proficient
Skilled in designing gameplay systems, interaction flows, and player journeys. Able to quickly test ideas through digital and physical prototypes.
04Game Art & Visuals
Advanced
Experienced in concept development, UI design, visual communication, and game presentation. Able to create visual directions that support gameplay, atmosphere, and storytelling.
05Game Engine
Capable
Familiar with Unity and Unreal Engine for game prototyping. Able to implement basic gameplay systems and transform design concepts into functional demos.
01Gameplay Systems
- Gameplay Mechanics
- Level Design
- Game Balancing
- System Design
- Player Experience
02Game Engines
- Unity
- Unreal Engine
- Figma
- Procreate
- Rapid Prototyping
03Content Creation
- 3Ds max / SketchUp
- Photoshop / Illustrator
- Substance Painter
- Figma
04Game Art & Visuals
- Concept Art
- UI Design
- 3D Modeling
- Texture
- Lighting
05Collaboration
- Team Projects
- Design Communication
- Presentation
- Playtesting
- Iteration